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Proclus Diadochu
Obstergo Red Coat Conspiracy
1067
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Posted - 2014.02.21 22:49:00 -
[1] - Quote
> Modular POS's. > POS Mechanic Overhaul. > Make it possible for settlement building in our solar systems. > "Limited" Solar System development.
Thanks
I personally believe that if you could cultivate a wormhole system, with valuable drop potential, that it would motivate content, wars, invasions, conflict, and fun. Make it possible to build infrastructure that benefits the residents, but also make it lucrative for someone to want to take it away, burn it down. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1070
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Posted - 2014.02.22 01:23:00 -
[2] - Quote
dan skirata wrote:Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part. Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.
Define... "friendly" Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1072
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Posted - 2014.02.22 01:39:00 -
[3] - Quote
While they are at it, make the null one's destructible too.
Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1076
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Posted - 2014.02.22 19:42:00 -
[4] - Quote
Axloth Okiah wrote:Dmitry Wizard wrote:outposts Do you really want to introduce docking games into wspace?
Let em dock. If it's destructible, they still die. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1084
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Posted - 2014.02.24 08:10:00 -
[5] - Quote
Bane Nucleus wrote:Paikis wrote:New deployable: Wormhole Effect Inhibitor 1 minute anchor/online timer Wormhole effects do not affect any ship within 300km of this module. A few things here, if this were in game: - Shorten the range by a large margin - Do NOT allow on grid with a wormhole or POS - Does not allow warping (same effect as a bubble)
Also, have a script version to induce effects... Oh man, a wrench that could create. Sounds fun.
Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1084
|
Posted - 2014.02.24 08:16:00 -
[6] - Quote
dan skirata wrote:Lina Theist wrote:Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin what do we do about station games? I seriously don't want any of that **** You don't try to kill someone near a station. Simple. Staged fights would not have station games, and if you're trying to gank you would be smart and jump they while they are mining, afk, or in a site. Scram them and boom, they can't play station games. There is no reason to fight anyone who is right next to a station.
Station games exist because people are safe in a station. Just make it where people aren't safe anymore. Like, stations can be blown the f*ck up :) And for all those that keep spewing all this "well some people won't fight regardless...blah blah" garbage, if that is the case, then all these other proposals do, whether it is destructible outposts, modules, other "conflict drivers" or whatever, is provide more "things" for people to shoot at when they are bored and rolling, roaming, or b*tching on the forums...
:options: Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1092
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Posted - 2014.02.25 07:28:00 -
[7] - Quote
T3 Frigs and T3 Destroyers should be a thing.
Actually, let's start a roll out of T3 variants for all classes. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1101
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Posted - 2014.02.26 02:40:00 -
[8] - Quote
Joshua Lorne wrote:99% of the suggestions in this thread would ruin it.
How do you figure? Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
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